This is casse-tete, a little game.
It runs under Linux/X-Window (it may work under other OSes, I don't
know, just try, you'll probably need gcc thus).
Very easy to use, use the keyboard, key 'left', 'right' and
'space'. 'escape' to quit. I guess you'll find how to play with
it when you'll use it.
The goal is to let all out to the right.
The initial state is like the followig picture.
The final state (the one you must reach) is like the following picture.
Daniel Gustafson (firstname.lastname@example.org)
let it work under SGI/Irix and fixed a little bug when you change the size
of the window (by the way, this is not handled by the game, should it?), so
here comes a new release. (Do make irix to compile it.)
casse-tete-1.3.tar.gz (12661 bytes).
(august, 20th, 2001)
Chris Ellec (email@example.com)
added the name of the program in top of the window (damned, I did not know the
XStoreName function, what a shame!). Thanks to him.
casse-tete-1.2.tar.gz (12616 bytes).
I removed the html subdir, absolutly useless, thus reducing the size of the
tarball. (august, 4th, 2000)
Allister MacLeod (firstname.lastname@example.org)
played a bit with casse-tete and found annoying the game did
not tell the user when she won, so Allister did a little modification to
casse-tete-patch.gz (1076 bytes). To use
it, go in the directory where is the source, and do a "patch < casse-tete-patch"
after you did a "gunzip casse-tete-patch.gz". Everything should be alright.
(august, 1st, 2000)
casse-tete-modified.tar.gz is the
new source tar gz, with all the modifications (14965 bytes) for those who don't
like the diff stuff (and those who did not download the previous release).
(august, 1st, 2000)
(14698 bytes) (july, 31st, 2000)
Don't hesitate to contact me if you
have any trouble, any suggestion, any comment.
Yes, the interface is ugly, but it's old stuff and I have other things
In the real life
sent me a link to the product shown above (I won't
give any commercial link here, just dig the web to find it).
casse-tete exists for real! (By the way, I guess it should not be very
hard to build one by yourself.)
A quick search leads me to the following.
This game was invented by William Keister. He
was inspired by the Chinese rings (picture below). Go
(tested nov. 10, 2005) for some more infos. It appears that there is
a trick to solve it faster.
Mon, 14 Apr 2008 11:10:13 +0200
Powered by a human brain, best viewed with your eyes (or your
fingers if you are blind).